Plus, the four boss battles are particularly memorable. The main narrative is engaging too, with a whimsical cast of characters, excellent set pieces, and bizarre story moments. If you're partial to a little relaxing map mopping as I am, there's lots to keep you busy and that's meant I've spent 30+ hours enjoying Biomutant despite its flaws and oddities. Some areas will be inaccessible until you've found the right gadget or better armor to protect you too, which adds a level of unexpectedness to your travels. It's a game rich with things to discover, from remnants of the old world, to funky weaponry and unusual foes. It's certainly not a graphical marvel – even running on PC on maximum settings – but there's definitely a beauty to it. That's not to say that there isn't plenty to love in Biomutant, especially when it comes to the world it offers up. But, it constantly invades the story, makes little sense, and has seemingly no effect on the ending outcome – to the point where I am still absolutely seething about the game's closing moments. There's also a morality system, with your character capable of moving between dark and light polarities depending on the decisions you make. The combination of ranged and melee weapons, along with Psi Powers can be great fun, though their success does rely on finding the arsenal mix that really works for your play style and class type. Overly subtle button prompts can leave you mashing buttons trying to return the projectiles needed to smash through defenses, and the combo patterns all depend on what you've unlocked and what weapon type you're using. The same can be said of the combat, which regularly flips from feeling clumsy and clunky to brilliantly silly, with comic book-inspired exclaims and descriptions popping up for certain combos and movements that don't ever get used anywhere else – another of Biomutant's odd design decisions. But Biomutant's nested sub-menus and use of different upgrade currencies are scattershot and awkward, especially when plenty of the upgrades can also be achieved using the mountain of gear you'll discover as you explore. Plus, you can upgrade your character in various ways, including enhancing abilities related to the class type you picked, your resistance to different environmental elements like the cold or radiation, and the option to unlock weapon-type specific combos. I am particularly attached to an electric sword I made from an old toilet brush, but it's definitely far from the easiest system to get to grips with. It's part looter shooter grind, with new weapons and armor hidden in old furniture and chests across the world, but there's also an odd and overly complicated crafting system too. Struggle through the very linear opening, and the world folds out before you, only to reveal that Biomutant suffers from having an abundance of systems to get to grips with – none of which are ever particularly well explained. The character creation and story beats are just the beginning though, as this game continues to feel at odds with itself. The Biomutant poster child that we've been seeing for years is far removed from the little fuzzy fighter I ended up with. Big buck teeth, teenie eyes, mismatched body parts, and other oddities were seemingly the only options, with all of that exaggerated by the Biomutant breed you opted for. Despite my best attempts – an almost an hour of tweaking – I couldn't ever settle on a character that I was drawn to or found even vaguely adorable. It doesn't help that the character creation is quite off-putting. The childish language constantly butts heads with the old-world commentary, failing to strike the sort of tone you might expect from a game with such bright and inviting visuals, and the fuzziest of casts. For example, a piano is a 'string plonk', a guitar is a 'twing-twang', and your mother is your Mooma, which is said with such drawn-out vowels it's almost impossible to take seriously. Like Horizon Zero Dawn, the characters have developed their own names for various human elements, which only adds to the fact the narrative can feel like a children's storybook. It's so slow that I found myself skipping the gibberish to get to the narration, only to accidentally skip over both, losing crucial slices of information or quest objectives. Characters will speak to you in gibberish, then after a pause, a narrator tells you what they've said. Well, it's undercut by the fact the narrative is delivered in the most painful of ways.
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After sleeping in bed or waiting on a bench, the time should continue as normal.įixed videos (intro, outro and credits). The issues listed below did not affect all players.Ĭhapter 1: Fixed progression issues with "Debt payment" quest (no dialogue with Bastian)Ĭhapter 2: Fixed progression issues with "Boy's farm" quest (doing two paths at the same time)Ĭhapter 3: Fixed progression issues with "They shall not pass" quest (if Griz dies)Ĭhapter 5: Fixed progression issues with "Keeper of the Balance" quest (Kessel not appearing at the meeting point)Ĭhapter 5: Fixed progression issues with "From bad to worse" quest (blocked door)įixed a lot of crashes: after drinking potions, when talking to multiple characters, on loading the game, on changing worlds and moreįixed issues with frozen game time. The list of changes may contain spoilers but we try to avoid them as much as possible. We are in touch with Crowdin team and working to make it working as soon as possible and to optimize costs as much as we can. Unfortunately, due to technical problems with Crowdin, for now we are not able to start community-supported localization on this platform. If you encounter any new problems caused by this patch, please rollback to the previous version (Properties -> Beta -> Select version). If some critical issue occurs, we will try to ship Hotfix as soon as possible. We are not going to ship any updates until new year. We are switching off for Christmas holidays so if you encounter any problems please follow our FAQs, Steam forum discussions, Discord etc. Now that you know the basics and additions of this modpack, I hope you will enjoy playing it! If you have friends to play with, I would highly recommend playing this modpack with them.We sincerely thank all members of the community for reporting bugs, and especially Tulipan, Buzka555, DreXav, Shouη and Franisz for supporting us in bug fixes organization. As stated above, the seasons will now change as you progress in your world. Almost all animals drop food, such as squids, horses, bears, and more that you would expect to drop food in the vanilla game. As stated above, if your computer can handle shaders they are highly recommended, especially SEUS or Chocapic's with atmospheric density increased. You can now sit on slabs and stair blocks, and use the many new Redstone items added by Quark.ĭynamic surroundings will add to immersion and depth, as well as the Stay True texture pack. Simply collecting eyes of ender is no longer an option to locate the stronghold, as you now need 11 different eyes found by exploring structures to locate the stronghold, and to enter the portal room you must solve different puzzles thanks to End Remastered. To exit the Nether, a Monolith powered by 4 gold blocks is needed. To enter the Nether, you must now find Dimensional Rifts deep underground. Many of the basic mechanics of the game are overhauled in this modpack. Adventure is highly encouraged by this modpack, and those who can brave the dangers will reap the rewards of their exploration! The End dimension is no longer void and empty, but full of new types of mobs and plants. Seasons will now come and go in your world, thanks to Serene Seasons. New dungeons are added, along with new types of villages, and biome-specific variants of many structures. With the addition of Quark, YUNG's Better Caves and Better Mineshafts, caving will now be a more viable option than strip mining as caves are larger and more expansive. This link can help you with adding Optifine to the modpack.īiomes O' Plenty adds 80 new vanilla-friendly biomes, with massive generation changes and additions of new blocks, wood, and flora. To get a more immersive feel, I would recommend using Chocapic's shaders (which you can get here) and turning atmospheric density to 5 or 10 and enabling dynamic lights on Optifine. If your computer can handle it, this modpack runs best with shaders installed. That's why a couple of months ago I began compiling and tweaking mods that were similar to the vanilla game, but added new content and mechanics to challenge old and new players alike. If you are like me, although you enjoy Minecraft you might find yourself wanting more out of the game. I created this modpack to enrich the vanilla experience of Minecraft. |
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